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Crash on EditorUserSettings::UpdateRecentSceneConfigValues when opening ...
How to reproduce:1. Download and open the attached project 'Scenes.zip'2. Open Tools -> ScenesSetup3. Add to the list 'Scene_1', ... Read more
[2D] Exception thrown continuously on creating Range in the preset of Sp...
Assertion failed exception is thrown continuously on clicking the Create Range button in the Preset of Sprite Shape Profile asset wh... Read more
[DXR] Ray-traced shadows cast by semi-transparent objects receive artifacts
How to reproduce:1. Open the attached project named "U - TEST.zip"2. Open the "Bug with ray traced shadows from semi-transparent gla... Read more
AsyncReadManager.Read never releases the file handle
Reproduction steps:1. Open user's attached project "AsyncRead.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console windo... Read more
[Mono, Debugger] VS 2019 debugger detaches when the Trace.TraceInformati...
How to reproduce:1. Open the user's attached "VS2019DebuggingIssues" project2. Open the "DebuggingScriptTest" found in the "Assets" ... Read more
[Performance] Animation Preview causes CPU Usage spikes
How to reproduce:1. Download and open the attached project 'Animation Stutter.zip'2. Open Scene 'Assets/Test/test_scene'3. Make sure... Read more
EditorUtility.DisplayProgressBar invoked from an EditorWindow throws an ...
How to reproduce:1. Open user-submitted project (ProgressBarProblem.zip)2. Reset the Editor Layout to Default3. In the Menu bar sele... Read more
EditorUtility.DisplayProgressBar invoked progress bar disappears when th...
How to reproduce:1. Open the submitted project(ProgressBarProblem.zip)2. From the Menu bar select Examples > Progress Bar Usage3.... Read more
[2018.4] Annotation not found! Warning is thrown after Script Reimport w...
How to reproduce:1. Open the attached project named "BugReportProBuilder.zip"2. Re-import the NewBehaviourScript.cs located in the P... Read more
Color shifts on the edge of particles when sharpening using TAA
Reproduction steps:1. Open the project attached by the user2. Zoom in on the Game View using the Scale slider3. Enter Play mode4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS