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[Input System ] UI button won't click when simulating a mouse click with...
Reproduction steps:1. Open the attached "Mouse Click simulation bug" project2. Open Assets/Scenes/SampleScene3. Enter Play Mode4. Ho... Read more
Fog color doesn't get applied on a GameObject when the GameObject uses P...
How to reproduce:1. Open the user's attached "FogBug" project2. Open the Scene named "Scene"3. Open the Game view (Window->Genera... Read more
[ShaderGraph] Lightmap texels are improperly invalidated when using cust...
Steps to reproduce: 1. Download and open the attached project2. Open GITest scene3. Navigate to the Lighting window and click on Gen... Read more
Crash on StackAllocator::WalkAllocations when loading another Scene whil...
How to reproduce:1. Open the project attached "1297307.zip"2. Open any Scene3. Enter Play Mode4. Double click other Scene (might tak... Read more
[macOS] Build with IL2CPP scripting backend fails on Xcode
Reproduction steps:1. Create a new project2. Go Edit -> Project Settings -> Player3. Switch Scripting Backend for Standalone t... Read more
Sprite's Order in Layer is ignored when editing a Prefab with a Sprite a...
How to reproduce:1. Open the attached "1297288 repro" project2. Open the "Test" Prefab from Assets > Scenes folder3. Select the "... Read more
EditorGUI.RectIntField fields have different Width and Height compared t...
Reproduction steps:1. Download and open the attached project "RectIntTest.zip"2. Open scene 'SampleScene'3. Select GameObject 'TestO... Read more
[IMGUI] The properties under Scoped Registries are overlapping when the ...
Button text is clipping and properties are going out of pannel under Scoped Registries of Package Manager while decreasing the size ... Read more
[Encoding/compression] Lightmap Encoding changes cause unexpected Textur...
Repro:1) Be sure to have iOS support installed.2) Create new project and set build target to iOS.3) Generate standard reflection pro... Read more
Crash on AtomicStack::Pop when using Parallel.For to create entities in ...
How to reproduce:1. Open the project from "parallel_for.zip"2. Enter Play Mode Reproducible with: 2019.4.16f1, 2020.1.17f1, 2020.2.0... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS