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"Importer(TextScriptImporter) generated inconsistent result" on importin...
"Importer(TextScriptImporter) generated inconsistent result" warning appears when importing new text file with the same timestamp, s... Read more
Crash when Exiting Play mode with Multiple scenes loaded
Reproduction steps:1. Open user attached Project2. Open "Assets/Main" scene3. Add AurimasUIScene and BaseWithPlayerController into M... Read more
[Linux] [Simulator] Extra space appear in System Language Dropdown list ...
Alignment missing in System Language Dropdown in Application Settings under Control Panel, List started form middle, Refer attached ... Read more
ReorderableList allocates a lot of memory when inspecting multiple targets
How to reproduce:1. Open the attached project2. In the Hierarchy search for "test" and select all of the objects3. In the object Ins... Read more
ImGUI vector3 / vector2 alignment for short wided inspector break readab...
Step to reproduce:1 - Display an Inspector that show a Vector2 or a Vector3 using EditorGUILayout.PropertyField (example Collider)2 ... Read more
[Shader Graph] Graph Inspector sticks to mouse after using dropdown
Steps to repro:1) change a drop-down on the shadergraph graph inspector2) observer that it sticks to the mouse (see attached gif) Read more
[MacOS] [Linux] "No Engine References" setting does not work when enable...
Reproduction steps:1. Create a new project2. Import contents of "ASMFILES.zip" into the assets folder of the project3. In Editor, se... Read more
[Profiler] Hierarchy randomly hides parts of the sample hierarchy if Edi...
How to reproduce:1. Open any Unity Project2. Open the Profiler Window (Ctrl/Cmd +7)3. Load in the Attached profiler data file4. Got ... Read more
[iOS] SignatureInvalid exception is thrown when attempting an IAP while ...
Reproduction steps:1. Attempt an IAP on an iOS device Expected result: the purchase completesActual result: the purchase fails with ... Read more
[TileMap] Stuck on Application.UpdateScene when drawing Tiles using Tile...
Reproduction steps:1. Open user attached Project2. Open "SCENE_NAME" Scene3. Open Tile Palette, Window -> 2D -> Tile Palette4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS