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Cinemachine Third Person Follow Component is Missing a Warning Message w...
Steps to reproduce: Open any Project with Cinemachine installed Select any Game Object in the Scene Hierarchy and add the "Cinemachi... Read more
Inherited properties are not shown in the Inspector when a Custom Addres...
Reproduction steps:1. Open the attached “IN-115192.zip” project2. Open the Addressables Group window (Window > Asset Management &... Read more
Baked Lightmap ”View” button text is aligned incorrectly
Reproduction steps:{}{}1. Create a new project2. Create a 3D GameObject3. Enable Contribute GI Static status in the Inspector4. Open... Read more
Lightmap Asset icon changes colours after Baked Lightmap Viewer window i...
Reproduction steps:{}{}1. Create a new project2. Create a 3D GameObject3. Enable Contribute GI Static status in the Inspector4. Open... Read more
VideoClipImporter preset not applied when applying Preset Selector on al...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/test2.mp4“ video clip in the Project window3. Click ... Read more
Editor Coroutines package is not signed when creating Project with the H...
Steps to reproduce: Create a High Definition 3D Template Project Open the Package Manager and look at the Errors and Warnings panel ... Read more
Switching Platform while profiling in Edit Mode throws “Non-matching Pro...
Steps to reproduce:1. Create new Unity project2. Go to Window > Analysis > Profiler3. Change profiling mode to Edit mode and l... Read more
Text in .uxml doesn't render in Android build when Vulkan is used as gra...
Reproduction steps:1. Open the attached “TestUIToolkit.zip“ project2. Change the Android Graphics API to “Vulkan“ (“Edit → Project S... Read more
Frame Debugger gets disabled when any Editor window is maximised and min...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window by pressing the Frame ... Read more
TextMeshPro InputField view is not updated when OnEndEdit is triggered
How to reproduce:1. Open the “TMPInputFieldViewBug.zip“ project2. Open the “SampleScene”3. Enter Play Mode4. Click on the InputField... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow