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0
votes
Won't Fix

PolySpatial UI GameObjects using Alpha Blending are culled when observed...

Package: PolySpatial visionOS

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Oct 01, 2025

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Version/s: 2.3.1

How to reproduce:1. Open the attached “IN-116190.zip” Project2. Build and Run on VisionOS3. Observe the UI elements in the Player4. ... Read more

0
votes
Active

[Usability] Selecting Animations Clips in a Blend Tree's Motion List doe...

Mecanim Animation

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Oct 01, 2025

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Version/s: 2022.3.66f1, 6000.0.59f1, 6000.1.17f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: 1. Open the attached Project2. Open the "AC_Mage" Animator Controller3. Double click the Blend Tree "Locomotion ... Read more

0
votes
Fixed

No Icon is used for the Runtime Animator Controller Type in a Search Win...

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Oct 01, 2025

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Version/s: 2022.3.66f1, 6000.0.59f1, 6000.1.17f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Steps to reproduce: 1. Open any Project2. In a Scene add an Animator Component to any Game Object3. In the Controller Field click th... Read more

0
votes
Won't Fix

Unity Version Control server textfield’s text overlaps with the dropdown...

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Oct 01, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Unity Version Control window (Window > Ve... Read more

0
votes
Fixed

Crash on PlayerMain(int, char const**) when exiting Standalone Player wi...

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Oct 01, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles”3. Select the “Scenes/MainScene” in the Scene ... Read more

0
votes
Active

No Icons are used for the Entry and Exit States in the Inspector when se...

Mecanim Animation

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Oct 01, 2025

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Version/s: 2022.3.66f1, 6000.0.59f1, 6000.1.17f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: 1. Open any Project2. Create an Animator Controller Asset and open it3. Select the Exit State and observe the In... Read more

0
votes
Fixed

[URP] Crash on GameObject::QueryComponentByType when baking a Reflection...

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Oct 01, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Steps to reproduce:1. Create a new Universal 3D project2. Go to “File/New Scene”, select any of the “(URP)” templates, and press “Cr... Read more

0
votes
Active

Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After...

ShaderGraph

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Oct 01, 2025

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Version/s: 6000.0.58f1, 6000.1.0f1, 6000.3.0b10, 6000.4.0a2, 6000.5.0a1

Steps to reproduce: Open a new shader graph grab some node (like world position) that can output a vector place to swizzle nodes on ... Read more

0
votes
Fixed

Caret is incorrectly placed in Inspector text fields that were selected ...

IMGUI Controls

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Oct 02, 2025

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Version/s: 6000.0.57f1, 6000.2.1f1, 6000.3.0a5

How to reproduce:1. Open a project2. Add a Text (TMP) GameObject (right click on the Hierarchy > UI > Text - TextMeshPro)3. Se... Read more

1
votes
Won't Fix

Test Runner fails to create a script in the active path when selecting a...

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Oct 02, 2025

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Version/s: 6000.0.59f1, 6000.2.7f1, 6000.3.0b4, 6000.4.0a1

Steps to reproduce :1. Create a new Project2. Open the Test Runner (Window > General > Test Runner)3. In the Project window, c... Read more

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