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[XR][Quest][Built-in RP] Colors look over saturated in builds
Repro steps:1. Open the attached project2. Build and Run on Quest3. Observe the bleached colors Expected: The colors don't look over... Read more
EditorGUILayout.PropertyField does not return true if a foldout is opened
Reproduction steps:1. Open attached project "FoldOut2020_2_2.zip" and scene "SampleScene"2. In Hierarchy window, select GameObject3.... Read more
[Linux] Unity picks up system sounds with Microphone.Start when no micro...
Reproduction steps:1. Download and open the attached project: "LinuxMicrophoneTest.zip"2. Enter Play Mode3. Play a system sound e.g.... Read more
[HDRP] Editor freezes when Graphics.SetRandomWriteTarget is called in Pl...
How to reproduce:1. Open the user's attached "Dynamic Damage Test.zip" project2. Open the "New Scene" Scene3. Enter Play Mode Expect... Read more
Editor becomes slow when inspecting a Scriptable Object with hundreds of...
How to reproduce:1. Open the user's attached project2. Open "Assets/VerticalSliceDialogueDatabase.asset"3. Select "Quests/Items" in ... Read more
Differences between deltaTime and unscaledDeltaTime when entering Play Mode
Reproduction steps:1. Open attached project "DeltaTime.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Expec... Read more
All assets that are in the project are included as dependencies when exp...
Reproduction steps:1. Open the user's attached project2. In the project window, create a new C# script and call it "ATest" (or anyth... Read more
Build fails when the project has the ProBuilder 5.0.0-pre.10 package ins...
How to reproduce:1. Create a new project2. Install the ProBuilder package3. Build the project Expected result: Build succeeds, no vi... Read more
Hierarchy window search returns incorrect results when using ref in the ...
Reproduction steps:1. Open the project2. In the Hierarchy search bar type "ref:Assets/art/__GUI/stats armor2.psd"3. Click on one of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor