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[GPU PLM] GPU out of resources crash after baking the project with the b...
Steps to repro:1. Download the Archviz Interior Pro vol 7: https://ono.unity3d.com/test-data/gi-tests/ArchVizPRO-Interior-Vol7 and s... Read more
[Input System] Left, Right and Down Directional Pad buttons do not switc...
Reproduction steps:1. Open the project in "Swappy Shapes Input.zip"2. Open "Main Menu Scene"3. Connect Dualshock 4 controller4. Open... Read more
Timeline stays stuck after going to play mode.
1) Open animation window & Timeline window2) Create a new gameobject then click on "Create" in timeline window3) Add Animation T... Read more
Crash on il2cpp::vm::LivenessState::AddProcessObject when running Photon...
How to reproduce:1. Open the user's attached project from "BoltTest.zip"2. Build project by navigating to File > Build Settings &... Read more
Shader.PropertyToID returns the same ID when Shader's properties have th...
How to reproduce:1. Open the attached "ShaderPropertyToID.zip" project2. Go to Test -> Material Test3. Select the "TestShader" in... Read more
Animator GetLayerWeight always returns 0 when calling it on the Base Lay...
How to reproduce:1. Open the attached project (case_1315029-AnimatorGetLayerWeight)2. Open SampleScene3. Click Play4. Observe the Co... Read more
Package Manager's prompt keeps reappearing to resolve packages
Reproduction steps:1. Create an empty Project2. Install the Input system package3. Open Project settings: Edit > Project Settings... Read more
[Android] Signal 11 gets called instead of Signal 9 when using Applicati...
How to reproduce:1. Open the attached project "CrashTest.zip"2. Build and Run the project to an Android device3. Start recording a L... Read more
[Netcode][Entities][IL2CPP] IL2CPP builds crash with Entities and Netcod...
How to reproduce:1. Open the attached "GameplayServerTest.zip" Project2. Change scripting backend to IL2CPP3. Build and run the "Net... Read more
Errors when pressing "Update component list" on a Ghost Authoring Component
Reproduction steps:1. Open user attached Project (Delete the Library folder before opening)2. Open Assets\_Test\SampleScene Scene3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS