Search Issue Tracker
UnityLinker doesn't abort the Build if the assembly reference is missing
How to reproduce:1. Create a new Unity project2. Import the "link.xml" file and put it in the Assets folder3. Build and Run the proj... Read more
[XR SDK] Tracked Pose Driver stops working after suspending play while R...
How to reproduce:1. Open the attached "Debug2.zip" project2. Build to UWP3. Open Visual Studios solution -> Build project (Debug,... Read more
Tilemap diagonal lines in Tiles look heavily distorted when viewed in Ga...
Reproduction steps:1. Open attached project "1316145.zip"2. Open "MainScene" in the Scenes folder3. Open Tile Palette in the Top-Men... Read more
Unity crashes when using Camera CaptureStream with WebRTC
Reproduction steps:1. Open "case_1316137-crashRepro.zip" project2. Enter play mode in scene "ChangeCodecs"3. Press "Call", then pres... Read more
Player crashes when precompiled assembly name includes apostrophe
Reproduction steps:1. Open user attached Project2. Build and Run Expected result: The Player launchesActual result: The Player crash... Read more
[Shadergraph] Plugging both a fragment exclusive and vertex exclusive no...
Repro steps:1. Create an add node2. Plug a Sample Texture 2D node into the top slot3. Plug a Vertex ID node into the bottom slot4. P... Read more
[UI Toolkit] FocusEvent is never called when using RegisterCallback on U...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, select a rando... Read more
[Shadergraph] Maximizing a tab using the 3 dots menu throws "do you want...
Repro steps1. Open a shadergraph2. Move something so that it dirties the shadergraph, don't save3. Open game or scene view4. Click t... Read more
[Shuriken] Particle System is not rendering properly in the Scene view
On creating the Particle System effect, It is not rendering correctly in Scene view & On changing Particle colors their resultin... Read more
[MacOS] 2D Tile placement lags when Editor is not focused
Reproduction steps:1. Download and open the user's project2. Open SampleScene3. Open the Tile Palette window by clicking Window >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS