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New Input system consumes time on main thread when old input system is s...
An ES customer's project has been set to use "Input Manager (Old)" in the player settings. The new Input System package is not insta... Read more
Memory Leak when calling GetComponents(List<T>) with a static List
Steps to reproduce:1. Download and open project "GetComponentsBug.zip"2. Open SampleScene3. Enter Play mode4. Exit Play mode5. Enter... Read more
Error messages in console can not be highlighted or copied
Repro steps:1. Create a new .cs file2. Add invalid syntax to the file3. Go to the Console4. Click the error5. Attempt to highlight a... Read more
AsyncReadManager.Read writes to input array pointer during async operation
A recent change in 2021.1 started writing the bytes read to the pointer passed in to the Read command. Prior to this PR, the user di... Read more
Changing layout or maximizing closes windows with changes but does not p...
Changing layout or maximizing closes windows with changes but does not prompt Save dialog. Note:I am not sure about the expected beh... Read more
"This MeshCollider requires the mesh to be marked as readable" error doe...
Reproduction steps:1. Open attached project "MeshMessage.zip" and scene "SampleScene"2. Build and Run Windows Development Build3. In... Read more
Shader fails to compile when using Windows 7
Reproduction steps:1. Open the attached project2. Open the Scene in Crest\Crest-Examples\Main\Scenes\main3. Enter Play mode Expected... Read more
Assertion failed on expression: 'manager != NULL' error is shown after s...
Steps to repro:1. Open the attached project and load the 'Night' scene;2. Drag and drop 'geometry' scene from the Project folder to ... Read more
Custom inspector throws errors after update to 2020.2.6f1
Repro Steps:1- Open the attached example using Unity version 2020.2.6f12- Click on the asset named "10-TutorialPage".3- Go to the Co... Read more
"NullReferenceException: SerializedObject of SerializedProperty" is thro...
How to reproduce:1. Open the user's attached "DisposedIssue.zip" project2. Select the "Altlas" Asset in the Project window3. Press t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS