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Failed to load libmain.so when using Unity as a library and opening it i...
How to reproduce:1. Open attached project "uaal-bug-unity" in "uaal-bug.zip"2. Enable export project in Build Settings3. Build the p... Read more
Ubuntu - Clicking the scene camera button causes ArgumentException error
Pressing the Camera button via the scene toolbar produces the following error. ArgumentException: Getting control 0's position in a ... Read more
[Profiler] ProfilerRecorder gives invalid values in standalone Build
Steps to reproduce:1. Download and open project "ProfilerRecorderBugTest.zip"2. Make sure that "ProfilerScene" is open3. Enter Play ... Read more
[Linux] Editor crashes when changing Layouts numerous times
Repro Steps:1. Open Unity Editor2. Using the drop-down option (top right of the Editor), change the Layout numerous times, roughly 7... Read more
NavMesh Assets aren't checked out in Version Control when the NavMesh ch...
How to reproduce:1. Open the attached "1321912 repro" project2. Set up Perforce connection in the Project Settings3. Add and submit ... Read more
[VFX] Editor crashes when spawning large amount of VFX using Integrated ...
Reproduction steps:1. Open user attached Project using an Integrated Graphics Driver2. Open Assets/Scenes/SampleScene3. Repeatedly p... Read more
The search doesn't return any results when searching for settings and en...
How to reproduce:1. Create a new project2. Open the Quick Search window3. In the search field enter 'order script'4. Observe the Qui... Read more
[GPULM] - Fallback to CPULM failing when writing LightCookies buffer and...
Baking with GPULM sometimes fails when baking a scene that has baked light cookies.The bug happens in OpenCLCommonBuffers::PrepareLi... Read more
[GPULM] - Fallback to CPULM failing on reading totalRaysCastCountBuffer
Baking with GPULM sometimes fails while reading totalRaysCastCountBuffer used to measure baking performance.This happens in RRBakeLi... Read more
Baking GI stalls when baking a specific SpeedTree asset
Steps to repro:1. Download the attached project and open "tree" scene;2. In the Lighting window (Window>Rendering>Lighting) pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field