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Timeline section stops rendering after restoring Profiler Window modules
Reproduction steps:1. Create a new project2. Open Profiler window (Window > Analysis > Profiler)3. Enter Play mode and press o... Read more
[Hierarchy V2] Cancelling nested changes via the change children pop-up ...
Steps to reproduce: [HierarchyV2] Cancelling nested changes via change children pop-up still applies said changes in the Hierarchy w... Read more
Cursor image does not update when Cursor.SetCursor is called again with ...
How to reproduce:1. Open the “IN-113198_hardwareMouseBug“ project2. Open the “ArtScene/InGameGuiScene”3. Enter Play mode4. Move the ... Read more
Length validation for package name lacks clarity and timeliness
How to reproduce:1. Create a project2. Window -> Package Management -> Package Manager3. Click “+” and select “Create package”... Read more
Players become invisible to each other when joining a Distributed Author...
Reproduction steps:1. Open the attached “IN-112637” project2. Open the “Scenes/Main” Scene3. Open the Multiplayer Play Mode window (... Read more
Errors are spammed on each window redraw when having a GameObject with a...
How to reproduce:1. Open the attached "Errors" project2. Open the "OutdoorsScene" scene3. In the "Hierarchy", select the "GameObject... Read more
Left side of Profiler ”Import” button gets highlighted blue
Reproduction steps:1. Create a new project2. Open Profiler window (Window > Analysis > Profiler)3. Click “Import” button and o... Read more
Crash on do_runtime_invoke when reopening a specific project after faili...
How to reproduce:1. Open the attached “IN-114190“ project2. Navigate to “File > Build Profiles“3. Select the Windows or the macOS... Read more
Animations change speed when rigidbody is added
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/AnimatorLOD/Demo/Scenes/Demo Extra.uni... Read more
AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific a...
There currently aren’t any known reproduction steps. Reproducible in: 6000.1.12f1, 6000.2.2f1 (not conclusive) Reproducible on: Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow