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Sometimes unable to box select a sticky note after copying and pasting it
Steps to reproduce: Create a sticky note Copy and paste it Box select both sticky notes Repeat steps 2 and 3 until you encounter the... Read more
Copy-pasting asset subgraphs does not work
Steps to reproduce: Download and import the attached "GTK-DuplicateAssetSubgraph.unitypackage" Open "New Graph" Select the "Asset Su... Read more
Copy-pasting two connected nodes does nod copy the wire unless the wire ...
Steps to reproduce: Download and import the attached "GTK-DuplicateWithWires.unitypackage" Open "New Graph" Select both nodes withou... Read more
Multi-selecting two local subgraphs throws an error
Steps to reproduce: Create two local subgraphs Box-select both of them Actual results: An error is thrown Expected results: No error... Read more
Compiler error when project uses IL2CPP with .NET Standard scripting bac...
Steps to reproduce: Create a new project Add the GTK package Open Project Settings Navigate to Player page In the Configuration sect... Read more
The inspector "Open", "Select", and object field don't work on asset sub...
Steps to reproduce: Download and import the attached "gtk-subgraph-select-button.unitypackage" Open "Parent graph" Select the subgra... Read more
Deleting a folder containing an open graph does not update the graph window
Steps to reproduce: Download and import the attached "gtk-delete-folder.unitypackage" Open "Basic graph" in the "Repro" folder Delet... Read more
Overlay Button tooltip don't show shortcuts after moving the toolbar in ...
DescriptionWhen an overlay toolbar is moved, all the button tooltips in that toolbar reset and all shortcuts displayed in the toolti... Read more
Decals don't affect Terrain LOD
Steps to reproduce: Create a scene with a terrain Add a height map to the terrain (Optional) Add a Decal projector to the scene cent... Read more
UI Debugger: Invalid value for property '-unity-material'
Steps to reproduce: Open the UI Debugger Attempt to assign a custom shader Result Invalid value for property '-unity-material'UnityE... Read more
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