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[VideoPlayer] Buffer overflow warnings when we start playing VP8 video w...
How to reproduce:1. Open the attached project2. Open and play Far Plane scene. Video will start playing3. Press "PlaybackSpeed" butt... Read more
'Include dependencies' option includes all project Assets when the Expor...
How to reproduce:1. Open the attached project (case-1325291.zip)2. Go to Assets -> Export Package... (or right-click anywhere in ... Read more
NullReferenceException thrown when calling GetWindow<>() inside ShowWind...
Reproduction steps:1. Open the attached project "1325267Test.zip"2. In the Project window/Assets folder, create a new script file to... Read more
Unable to Undo some of the ArticulationBody property changes
Steps to reproduce:1. Open new project2. Add ArticulationBody component to a new GameObject3. Add another ArticulationBody component... Read more
Able to put ArticulationBody and RigidBody components on the same GameOb...
Steps to reproduce:1. Open new project2. Create new game object3. Add ArticulationBody and Rigidbody component to the game object4. ... Read more
[Android] Build fails with "launcher:checkReleaseDuplicateClasses" when ...
Repro steps:1. Open the project2. Build for Android Actual: Build failsExpected: Build should succeed Reproducible with: 2018.4.34f1... Read more
IL2CPP Build Fails with 1 failed node when building a player using a Win...
How to reproduce:1. Download Windows 10 SDK from Unity Hub when downloading 2021.1.1f12. Create a new Unity project3. Set the Projec... Read more
Articulation Body "Immovable" and "UseGravity" toggles do not work at ru...
Steps to reproduce:1. Open new project2. Add GameObject with ArticulationBody component to scene3. Enter play mode4. On the Articula... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS