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[iOS] [UIToolkit] scroll doesn't work when using the new Input System
Reproduction steps:1. Download and open the attached "New Unity Project (1).zip" project2. Build and deploy to iOS3. Attempt to scro... Read more
[IMGUI] Project window is overlapping with Assets window when they are s...
When Two Column Layout is set then on the shrinking Project window it gets overlapped with Assets window. Refer attached video Steps... Read more
[macOS][Xcode] Legacy Build System will be removed when future Xcode ver...
How to reproduce:1. Create a new project using the default 3D template2. Go to the Build Settings (File->Build Settings)3. In the... Read more
[Editor] Null reference exception occurs when changing color for a gradi...
Null reference exception occurs when changing color for a gradient key. While creating new keys, and opening the color editor quickl... Read more
[Mac] Build progress window sometimes appears top of other windows
Reproduction steps:1. Open any project with Unity editor2. Switch the platform to iOS3. Go File -> Build Settings and start the b... Read more
Second same created asset disappears from Project Browser
Created asset disappears from Project Browser until Refresh happening How can we reproduce it1 Create new project2 Go to Project Bro... Read more
[MacOS] Error prompt is shown when pressing a key right after a Save/Ope...
How to reproduce:1. Create a new project with the default 3D template2. Go to the Build Settings3. Click on the Build button4. Right... Read more
[Editor] Mouse cursor changes to drag/resize when the color window overl...
The mouse cursor changes to drag/resize when the color editor window is overlapping window edges, text fields, or properties which c... Read more
Toggle checkmark image is rendered after re-enabling the Image Component...
How to reproduce:1. Open the attached project2. Open AbstractColorFilterToggle prefab3. Select Checkmark in the Scene Hierarchy4. Di... Read more
GUILayout.Toolbar middle buttons use a different font than outer buttons
Steps to reproduce:1. Create/Open any Unity project2. Open Window -> Rendering -> Lighting Window3. Open Window -> Analysis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS