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'Alpha from Grayscale' doesn't work when the source texture is a 16-bit ...
How to reproduce:1. Open the user's attached project2. In the Assets folder select 'SnowPuff_01_PNG_16bits'3. In the Preview section... Read more
Player crashes when build succeeds despite logging an error
Reproduction steps:1. Open user attached Project2. Build and Run Expected result: The Player runsActual result: The Player crashes R... Read more
[2021.1] IL2CPP build fails due to a crash in Tundra (introduced by 0-ch...
Reported on Forums: https://forum.unity.com/threads/il2cpp-development-build-fails-since-unity-2020-2.1084859/#post-6991988 In some ... Read more
[UaaL] After unloading a Unity scene, memory remains allocated depending...
Steps to reproduce:1. Open the attached project ("uaal-example-memory-demo.zip")2. Open and run "both.xcworkspace" in Xcode3. Open "... Read more
[UI Builder] Variable is enabled/disabled when clicking only on its name...
How to reproduce:1. Open the attached "1327827_Repro" project2. In the Project window double click on "NewUXMLTemplate" Asset3. In t... Read more
Mesh disappears when Keep Quads is enabled in the FBX Import Settings
How to reproduce:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode and observe the Game view Ex... Read more
[UI Builder] Documents from Package folders do not show up in UI Documen...
Reproduction steps:1. Open project attached in "UIToolkitPackage.zip"2. Double click on "TestDocument" in the project window3. In th... Read more
Absolute paths in the manifest.json are being set for external packages ...
How to reproduce:1. Create and open a new Unity project2. Download the attached "External.tgz" package3. In the created project's Pr... Read more
[UI Toolkit] Can't create TextSettings asset file in Packages > Local Pa...
How to reproduce it:1. Open the user's attached project "UIToolkit2.zip"2. In the Project window open a Packages > Local Package ... Read more
[UI Toolkit] UI Document is created in Assets instead of Packages folder
Reproduction steps:1. Open attached project "UIToolkit2.zip"2. In Project window, right-click Packages/Local Package and select Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS