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Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the E...
How to reproduce:1. Open the user's attached project ("KillStack.zip")2. Close the Editor Expected result: Editor closesActual resul... Read more
[XR SDK][URP] SetStereoViewMatrix and SetStereoProjectionMatrix does not...
Reproduction steps:1. Open the attached project ("1328435R.zip")2. Open the "SampleScene" scene3. Enter Play mode Expected result: T... Read more
Crash on physx::Sc::ElementInteractionMarker::~ElementInteractionMarker ...
Reproduction steps:1. Open the attached user's project and "SampleScene" scene2. Enter play mode, then press ESC and exit the play m... Read more
Asset importing takes a long time when opening a project for the first time
Reproduction steps:1. Open the attached project2. Notice the time it takes for it to open Expected result: The project opens in no l... Read more
Float ramainder will change value/precision if it was logged with Debug.Log
How to reproduce:1. Open the attached project2. Open SampleScene3. Click Play4. Click Step Down multiple times Expected result: Both... Read more
"ArgumentNullException: Value cannot be null." is thrown when add...
How to reproduce:1. Open a new URP project2. Open a new Sub Graph in the Project window (Right-click -> Create -> Shader ->... Read more
Crash on ModuleMetadataBindings::GetModuleIncludeSettingForObject when R...
Full title: Crash on ModuleMetadataBindings::GetModuleIncludeSettingForObject when Removing/Adding SerializeField from script attach... Read more
SerializedObject.hasModifiedProperties returns false after modifying pro...
How to reproduce:1. Open the attached '1328336.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'GameObject'4. In the Ins... Read more
Graphics.DrawMeshInstancedProcedural fails to render meshes when certain...
How to reproduce:1. Open the attached project named "Case_1328335"2. Open the SampleScene3. Enter Play mode4. Observe that hexagon c... Read more
[Android][IL2CPP] "il2cpp.exe did not run properly!" exception appears w...
How to reproduce it:1. Open the user's attached project "Live2DViewerEX Android Overlay Test.zip"2. Go to the Project Settings ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS