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Garbage in Editor.log after ReimportAll if there are Worker processes
Many lines with garbage is written to the Editor.log file after doing ReimportAll. The important thing is that additional Worker pro... Read more
[Layout] Built-in Layout options are not available in the 'Layout' dropd...
Built-in Layout options appear missing in the 'Layout' dropdown which is as follows1] 2 by 32] 4 Split3] Wide4] TallRefer attached v... Read more
Articulation body doesn't work when it is the last one in the chain AND ...
Reproduction steps:1. Open user attached Project2. Press Play3. Select Articulated Hand in the Hierarchy4. Increase the value of Ele... Read more
MissingReferenceException raised in the Console while reverting added Ga...
Steps:1. Create a new project2. Add GameObject and convert it to prefab3. Duplicate prefab instance4. Parent one instance under anot... Read more
[iOS] [iOS 14] Video freezes after locking and unlocking a phone
Reproduction steps:1. Open project in "trunk-videoFreezeNew.zip"2. Build SampleScene for iOS and deploy the application3. Press the ... Read more
[XR][BuiltInRP] Left eye is entirely white on Quest
On Quest a nearly-empty scene using Vulkan and BuiltIn Render Pipeline appears correctly in the right eye but the left eye is entire... Read more
SerializedObject ApplyModifiedProperties is not returning true when edit...
How to reproduce:1. Open the attached project2. Select ApplyModifiedPropertiesTest in the Scene Hierarchy3. In the Inspector add ele... Read more
[Shadergraph] Object space normal isn't normalized when the object is sc...
Reproduces in 10.4.0 and aboveDoesn't reproduce in 7.3.1Repro steps:1. Import the attached shadergraph into a project using HDRP2. o... Read more
Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" a...
Reproduction steps:1. Open attached project "NavMeshObstacleOverlap.zip" and scene "SampleScene"2. In Hierarchy window, select "NavM... Read more
Unity lightmap UV generation fails with "Uv unwrap failed with no error ...
Reproduction steps:1. Open attached project "LightmapUVs.zip"2. Observe Console window, check for errors3. In Project window, select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS