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[HDRP] Non descriptive errors and unexpected rendering when unsupported ...
Reproduction:1) In any HDRP project add a Spot light2) Assign attached image as a cookie3) Switch light type to Point Result: The co... Read more
Baked cookies are offset between GPU and CPU lightmapper
Steps to reproduce: 1. Open the attached repro project2. Bake the scene using the CPU PLM3. Bake the scene using the GPU PLM4. Notic... Read more
[Denoising] RadeonPro denoising creates corruption in lightmap output
Repro: 1. Download and import the attached repro project2. Open the Scene SampleScene.unity3. Ensure the LightingSettingsUltra setti... Read more
[Android][Adreno][OpenGLES3] Rendering Artifacts glitch on Adreno 630 wh...
Reproduction steps:1. Open the attached project "Repro"2. Open Scene "SampleScene"3. Build and Run on Android4. Zoom in and move the... Read more
Opening a project leads to loop of Calculating asset hashes and Re-seria...
Reproduction steps:1. Open user's project (link in the edit) Expected result: Project opens without getting stuck in a loopActual re... Read more
[Legacy Cubemap] NullReferenceException is thrown on the Right Mouse cli...
In Cubemap NullReferenceException is thrown on Right Mouse clicking in six textures (Right, Top, Front, Left, Bottom, Back) refer to... Read more
Game Objects will lose their parents when moved between Scenes in the Sc...
How to reproduce:1. Open the attached project "New Unity Project.zip"2. Open Scene 'a'3. From the Project view drag Scene 'b' to the... Read more
GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more
Unity crashes on VFXManager::SortBufferCommand when opening a scene with...
Reproduction steps:1. Open the attached project ("VFX-Pack-Crash.zip")2. Open the scene "Crash"3. If the crash didn't reproduce, exi... Read more
PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled sha...
1. Open the attached project2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled3. Follow the i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS