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[IL2CPP] try-catch when() filter fails
Reproduction steps:1. Open project in "IL2CPPCatchWhen.zip"2. Open the sample scene and enter play mode3. Look at the logs in the co... Read more
Toolbar appears over Play/Pause/Stop buttons when using "CsoundUnity" pa...
How to reproduce:1. Open the attached project "UnityPlay_Issue.zip"2. Open Assets/Samples/CsoundUnity/3.0.0/Csound Test/CsoundTest.u... Read more
[Scene View] Expanding Particle Overlay window appears black when its do...
Black window appears on expanding Particle Overlay when it docked, Refer to the attached video Steps to Reproduce:1. Create a New Pr... Read more
Linux Editor WebGL build always fails with "System.ComponentModel.Win32E...
How to reproduce:1. Create a new project2. Press Ctrl+Shift+B to open the Build Settings window3. Switch to WebGL4. Build the projec... Read more
[Packman] Package version is overlapping with Package Manager Menu while...
Scrolling the expanded Packages list causes the Package version to overlap with the Package Manager Menu (Install Packages, Packages... Read more
Path is impassible for the Agent when multiple lines connecting obstacle...
How to reproduce:1. Open the user's attached "NavMeshComponents-master" project2. Open the "3_free_orientation" Scene3. Enter the Pl... Read more
[Scene View] Particle UI and Cloth Inspector header names appear clipped...
On docking 'Particle UI' and 'Cloth Inspector' windows in the Scene view to make Overlay window results in these windows header name... Read more
Serialized attribute cannot be focused and written in when it goes just ...
How to reproduce:1. Open the user's attached "DropdownBug" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "Tex... Read more
[Shader Graph] Position node "Object" is not consistent when GameObjects...
How to reproduce:1. Open the user's attached "WSPositionIssue" project2. Open the Scene "SampleScene"3. Inspect the Cubes in the Sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS