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Infinity loop on importing Assets, when building appx package via MRTK b...
1. Create a new project -> Install MRTK2. Navigate to Mixed Reality Toolkit in Editor Menu toolbar -> Utilities > Build Win... Read more
Unity Distribution Portal text in Services window overlaps description t...
Steps to reproduce:1. Create/Open any Unity project2. Make sure "Inter" Editor Font is selected in Preferences3. Open Window -> G... Read more
GetPathsToOSFonts() and GetOSInstalledFontsNames() array lengths do not ...
How to reproduce:1. Open the attached "case_1339803.zip" project and Scene/SampleScene scene2. Enter the Play mode3. Observe the Con... Read more
Unpacked prefabs added to a prefab instance are removed when Undoing any...
How to reproduce:1. Open attached project "case_775_repro.zip"2. Open "Cube variant" prefab in Prefab Mode3. In the Prefab Mode, add... Read more
Controls in the UI Debugger overlap when inspecting an element that has ...
How to reproduce:1. Open the user's attached project2. Open the SampleScene3. Select Window > UI Toolkit > Debugger4. In the H... Read more
[HDRP][DXR] Player Build crashes when Scene contains Planar Reflection P...
How to reproduce:1. Open the attached project named "Case_1339749"2. Build the Player3. Launch the project Build Expected results: T... Read more
[DX12] Build crashes when Exclusive Fullscreen mode is used and the Play...
How to reproduce:1. Open the attached project named "Case_1339745"2. Open the Project Settings3. Set the Fullscreen Mode to "Exclusi... Read more
Tiles are glitching in the Scene view when dragging mouse with a Tile se...
How to reproduce:1. Open the user's attached "zavrsni_projekt.zip" project2. In the Tile Pallete window select any tile3. Drag the m... Read more
ProfilerRecorder: Gfx Used Memory is not Compiled out of Builds
Reproduction steps:1. Open attached Project2. Build and Run the Scene "SampleScene" Expected result: Gfx Used Memory is available Is... Read more
Cannot edit some assets in Inspector if only the meta file of the asset ...
Steps to reproduce:1. Create a new project in an empty local PlasticSCM repo2. Create a Prefab (or import an FBX model)3. In Version... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor