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[HDRP][VFXGraph] Mesh and Texture preview fails when selecting Bake mesh...
How to reproduce:1. Create an empty HDRP project2. Select Window/Visual Effect/Utilities/SDF Bake Tool3. In the SDF Bake Tool window... Read more
Editor is stuck on loading scripting assemblies when there is a .meta fi...
How to reproduce:1. Extract and open attached project "game.tgz" Expected result: Editor loadsActual result: Editor is stuck on load... Read more
A JPEG image has artifacts that do not appear when loading the Texture w...
How to reproduce:1. Open the attached project "BrokenJPEGTest.zip"2. Click Play3. Observe the two quads in the Game View Expected re... Read more
[Animation Rigging] Overlays in Animation Rigging are broken.
How to reproduce:1. Open the attached '1345160.zip' project2. Open the SampleScene3. In the Hierarchy select the 'Cube' object4. Obs... Read more
Multiple Audio Sources on the same GameObject will get stuck when the sh...
Reproduction steps:1. Open project "210626 - AudioBug.zip"2. Open Scene "Scene"3. Enter Play Mode4. Select GameObject "AudioCheck" f... Read more
[UWP] set_selection throws ArgumentOutOfRangeException
How to reproduce:1. Open the attached "Keyboard.zip" project2. Build to UWP3. Open the solution in Visual Studio -> Deploy it to ... Read more
[Post Processing Stack] Changing the Layer of a Post Process Volume earl...
How to reproduce:1. Open the attached project named "PPv2Bugs(2).zip"2. Open either "Case 1 - Early Layer Change" or "Case 2 - Late ... Read more
Disabling the 'Deselect On Background Clicks' option in Input Module com...
How to reproduce:1. Open the attached project's Scene labeled "Main Menu"2. Enter the Play Mode3. In the Game View, move the Gamepad... Read more
[iOS] [ARKit] AR Camera does not update the Target Texture when it is se...
Reproduction steps:1. Open the attached project "Case_1345857"2. Build and Deploy the Scene "SampleScene" to an iOS device3. Observe... Read more
Mono Scripts in dlls fail to import when reimporting all Assets
Reproduction steps:1. Open the "HighHandHoldem.zip" project attached by the user2. Observe how many Mono Scripts are inside the cont... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS