Search Issue Tracker
[XR SDK] [OpenXR] Audio is output to system speakers instead of the headset
Reproduction steps:1. Open the attached project ("Test.zip")2. Open the "ControllerSample" scene3. Set system audio device to anythi... Read more
[HDRP][DXR] Path Tracing renders distant Volumetric Fog pure black if Ma...
How to reproduce:1. Open the attached project named "U - BUGREPORT.zip"2. Open the "Bugreport scene"3. Enter Play mode and observe t... Read more
[HDRP][DLSS] Checkerboard-like artifacts appear on the edges when DLSS i...
How to reproduce:1. Open the user's attached "U - BUGREPORT [DLSS arifacts]" project2. Open the Scene "Bugreport scene"3. Enter the ... Read more
Entering Play mode in Unity makes the scene very bright in a project aft...
Steps to reproduce:1. Open the attached project from the provided link2. Enter Play mode Expected results: The scene is darker ( Pre... Read more
[VFX] ApplyShader is called when Visual Effect Asset particles are not r...
How to reproduce:1. Open the attached project "VFXPerformance.zip"2. Open "VFX Transparent.unity" Scene3. Open Profiler window and i... Read more
Textures affected by Compute Shaders appear blank in the Inspector window
How to reproduce:1. Open the user's attached "Mutant maker with compute shaders.zip" project2. Open the "SampleScene" Scene3. Select... Read more
Editor Play Mode performance drops after expanding Physics component's "...
How to reproduce:1. Open the user attached project (Unity 2021.1.7f1 - FPS drop on Rigidbody2D Info section display.zip)2. Open the ... Read more
Physics2D.SetLayerCollisionMask only affects the row in the 2D collision...
How to reproduce:1. Open the attached project "Physics2D SetLayerCollisionMask Edit Mode Bug.zip"2. Click Bug > Set Mask3. Check ... Read more
Built project's resolution stays when changing back from non native to n...
How to reproduce:1. Create a new project2. Build any Scene (File->Build Settings...->Build)3. Open Windows Display Settings (R... Read more
Input Fields share input on MacOS builds when using the Kana (Japanese) ...
Reproduction steps:1. Open the "InputField_Test.zip" project attached by the user2. "Build and Run" the project3. Have the "Japanese... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS