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[ShaderGraph] Instances of SubGraph Nodes are not updated correctly when...
How to reproduce:1. Open a new URP project2. Create a new Shader Graph and Sub Graph3. Create two properties in the Blackboard of th... Read more
Double slash at the end of the "Assets" folder path crashes editor when ...
Steps:1. Open attached project and click on "Test/Run" menu item==> Editor crashes after invoking AssetDatabase.ImportAsset("Asse... Read more
FindKernel doesn't work when Player is built in Server Build
How to reproduce:1. Open the attached "FindKernel.zip"2. Navigate to File > Build Settings (Ctrl + Shift + B)3. Check the "Server... Read more
Skeleton Animation with IKs applied does not return to its original stat...
Reproduction steps:1. Open the attached project "IK_Bug.zip"2. In the Hierarchy window select Stickman Gameplay -> Animation obje... Read more
[HDRP] DRS Crash when using hardware mode on DX12
Repro steps :- Open attached project- Open SampleScene- Make sure that you are using DX12 and that the current HDRP asset DRS mode i... Read more
Graphics Settings RP Asset is changed to None when you press the Escape ...
How to reproduce:1. Open attached project "EscapeBug.zip"2. In Project Settings window, Graphics Settings tab, open RP Asset Object ... Read more
A new Scene Asset is not created when instantiating a new Scene from tem...
How to reproduce:1. Open the user's attached project2. In the top bar menu select Create Scene Bug > Create Scene Bug/Create Scen... Read more
Progress Bar doesn't get updated in the UI Builder Viewport when modifyi...
How to reproduce:1. Open the user's attached "New Unity Project (1).zip" project2. Open the "NewUXMLTemplate.uxml" in UI Builder3. S... Read more
NullReferenceException is thrown when deleting a GameObject from a LODGroup
How to reproduce:1. Open the "case_1354369" project2. Open the "HOUSE" prefab3. Delete any "HOUSE" GameObject's child GameObject4. S... Read more
[Linux] Switching between profiling modes throws Should not be capturing...
How to reproduce:1. Create a new project2. Open the Profiler window3. Check if the recording is enabled4. Switch between Play Mode a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor