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Multiple errors are thrown when SetLifetime is set to Infinity in Initia...
How to reproduce:1. Open the user's attached " VFXGraphInfiniteLifetime.zip" project2. Select the "Test" VFX Graph in the Project wi... Read more
Solid green rectangles drawn using the Mesh API are of uneven thickness
Steps to reproduce:1. Download and open "New Unity Project.zip"2. Click on Window > UI Toolkit > TextDebugWindow3. Use mouse w... Read more
[Linux][HDRP] Opening HDRP Template scene logs Compute Dispatch warnings
How to reproduce:1. Create new HDRP Template project2. Observe Console window Expected result: No warningsActual result: "Compute di... Read more
[macOS] MoveMainWindowTo ignores Dock space when changing resolution and...
Steps to reproduce:1. Open the attached project ("1354879.zip")2. Open "SampleScene"3. Build and run on standalone4. Enter Fullscree... Read more
[Profiler] Current frame button initially hides profile frame marker
How to reproduce:1. Open new Unity Project2. Enter Play Mode3. In Profiler window, stop recording after a few seconds4. In Profiler ... Read more
[HDRP] Unable to remove custom pass item from Custom Pass Volume
Unable to remove the item from Custom Pass Volumes. When attempted to remove it only blinks blue 1) In any project add Custom Pass V... Read more
IL2CPP fails code conversion for Enum.HasFlag case
IL2CPP fails to convert correct IL code that use an enum cast to an object C:/UnityProjects/EMERGE_Home_Kopie/Library/Bee/artifacts/... Read more
Missing function to reset or unset a specific resource in the local bind...
Currently there is no way to avoid using a previously set Texture, Buffer etc in the local binding space of a compute shader if you ... Read more
Asset description doesn't match manifest when opened in Package Manager
How to reproduce:1. Open a new empty project2. Open the Asset specified by the user report from the Asset Store in Unity3. Observe t... Read more
Broken link in HDRP manual
On this page https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/Light-Component.html clicking ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS