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System.Memory ReadOnlySpan() method is not supported and throws an error...
Reproduction steps:1. Open the user's attached project2. Observer the Console Expected result: The are no errors in the ConsoleActua... Read more
Regression in time taken to enter Play Mode caused by asset database change
The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono.unity3... Read more
[Linux] "Error while reading movie" and "VideoClip import error" when cr...
Reproduction steps:1. Create new AR or VR Template project2. Observe Console window Expected result: No errorsActual result: "Error ... Read more
Play Mode Profiler does not wait for Application.targetFrameRate
Reproduction steps:1. Open the attached "ProfilerNotShowingWaitForTargetFPS.zip" project2. Enter Play Mode3. Open the Statistics pan... Read more
[VFX][URP] Order of transformations changes when saving graph
How to reproduce:1. Open the attached project's Scene labeled "Test"2. Open the 'Space' Visual Effect Graph3. Save it (notice the ef... Read more
[ShaderGraph] "Parse error: syntax error TOK_SHADER expected $end" error...
How to reproduce:1. Open the user's attached project2. In the Project browser, open the error SubGraph3. In the Blackboard, add new ... Read more
[Profiler] GC Alloc call stacks have unrelated stack trace lines
Steps to reproduce:1. Download the attached "UIToolkitSamples-master.zip" project2. Open the Trade scene3. Open profiler, activate "... Read more
No warning dialog is thrown when removing the last element if 2 GOs sele...
How to reproduce:1. Open attached project "case_941.zip"2. Open "Sample" scene3. Select "Test" and "Test2" GameObjects in the Hierar... Read more
[Metal] Changing Adaptive Resolution Level asks for unsupported texture ...
How to reproduce:1. Create a new project2. Download Adaptive Performance package via Package Manager3. Install two Adaptive Performa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor