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[Android] Shader compiler generates ivec3 instead of ivec2 when compilin...
Reproduction steps:1. Open the attached projected "ShaderCompilerIncorrectType.zip"2. Select "TextureLoadCompilerBugTest.shader"3. I... Read more
Changes in UI Builder are lost when editing a 2D sprite
How to reproduce- Make a change in the UI Builder (such as changing text size/colour)- Click on a 2d sprite and click on the sprite ... Read more
Odin Inspector crashes the Editor when selecting an entry from the Attri...
Reproduction steps:1. Open the user's submitted project "New Unity Project (1).zip"2. Go to Tools -> Odin Inspector -> Attribu... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block:unrecognized identifier ‘CameraBuffer’ at kernel CSMa... Read more
EndLayoutGroup error is being called when cancelling file creation in Ko...
How to reproduce:1. Open the attached project "New Unity Project (31).zip"2. Open the Koreography Editor (Window>Koreography Edit... Read more
[IMGUI] PreviewRenderUtility is not respecting the background when previ...
How to reproduce:1. Open the "case_1357004_STREAM" project, where STREAM is the Unity stream in which the project is opened2. Open t... Read more
[macOS] Microphone usage in script causes build to fail with ambiguous e...
1. Create a new project2. Create a new script named "Example.cs"3. Into the script file copy and paste example from here: https://do... Read more
"Insecure connection is not allowed" error is shown when "View documenta...
Steps to reproduce:1. Create a new project2. Open Window>Package Manager3. Select Timeline package4. Press the "View documentatio... Read more
[Windows] Mouse input doesn't work in multi-display secondary windows wh...
Reproduction steps:1. Download and open project 'Multidisplayissue.zip'2. Build scene 'SampleScene' to Windows Standalone player3. R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor