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Crash when stopping an Audio Source using OnAudioFilterRead from a destr...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button Expected result: no cra... Read more
Material isn't assigned back on Particle Trails when disabling and enabl...
Reproduction steps:1. Open the attached project "trail_sample.zip"2. Open the "SampleScene" Scene3. Select "Particle" GameObject fro... Read more
Building project results in multiple ENABLE_UNITY_COLLECTIONS_CHECKS war...
Reproduction steps:1. Open the attached project "BuildWarnings.zip"2. Build the project3. Observe the Console Expected result: no wa... Read more
Elements overlap one another in the Inspector window when using MinAttri...
Reproduction steps:1. Open the attached user's project "Bug Test.zip"2. Open "test.unity" Scene3. Select the "GameObject" in the Hie... Read more
Crashing when trying to write second camera depth buffer to custom shade...
How to reproduce:1. Open the attached project "Demo.zip"2. Open "WorldGeneration" Scene (Assets>Scenes>WorldGeneration)3. Ente... Read more
BuildPipeline.BuildAssetBundle creates different sized files on differen...
How to reproduce:1. Download and open the “AssetBundle bug.rar” project from the Google Drive2. Open "..\Assets\TerrainEngineNextAdd... Read more
ScrollBar in Slider is not in the same position as mouse cursor when usi...
How to reproduce:1. Open the attached project "UIT Bug report.zip"2. Open the "SampleScene" Scene (Assets>Scenes>SampleScene)3... Read more
[Android] Application.targetFrameRate changes after locking/unlocking th...
Reproduction steps:1. Open the attached project "FPSbug.zip"2. Build and run to Android device3. Observe the FPS counter in the top ... Read more
Console errors appear when reimporting UnityEngine.UI when the Library f...
Reproduction steps:1. Download the attached "linktest.zip" project2. Move the "Library" folder to a different disk3. Create a symlin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS