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"method doesn't exist in target framework" errors when building UWP Buil...
How to reproduce:1. Open the attached project "energybar.zip"2. Build And Run the project (File>Build And Run) Expected results: ... Read more
[WebGL] "memory access out of bounds" error is thrown when running a Web...
"RuntimeError: memory access out of bounds" error is thrown when running a WebGL build on Chrome via a file:// path using --allow-fi... Read more
Rendering using HDR Output with GraphicsSettings HDR disabled caused inc...
GraphicsSettings HDR support is enabled by default on most platforms (except mobile). If it is disabled but HDR output (PlayerSettin... Read more
Package Manager window is not working after installing AI Navigation
How to reproduce:1. Create a new project with a 3D template2. Go to Package Manager (Window>Package Manager)3. In the Package Man... Read more
Nav Mesh Agent teleports when colliding with Nav Mesh Obstacle
Reproduction steps:1. Open Scene "SampleScene" in project "1363687.zip"2. Enter Play Mode3. Observe the Game view Expected result: A... Read more
WebGL build fails and throws System.TypeInitializationException when bui...
How to reproduce:1. Create a new project2. Go to Build Settings (File > Build Settings...)3. Switch to WebGL platform4. Press "Bu... Read more
ProjectSettings.asset writes the value out as 2 when adjusting the Playe...
How to reproduce:1. Open project "ProjectTesting.zip"2. Go to Build Settings (File>Build Settings)3. Build for the iOS4. Go to th... Read more
[Android] Building a project where product name starts with a number res...
Reproduction steps:1. Open the attached "1363626test.zip" project from the google drive link2. Go to Project Settings > Player &g... Read more
GUIClip errors are shown after deleting all objects from multiple loaded...
Reproduction steps:1. Open the attached "HierarchySceneDelete.zip" project2. Open the "Scenes/SampleScene" scene3. Right-click the t... Read more
Warnings in the Console window when a Scene Template Asset has a long Ti...
How to reproduce:1. Open the attached project "TruncatedBug"2. Select the "New SceneTemplate" asset (Assets > Scenes > New Sce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS