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Nav Mesh Agent gets stuck in the Play Mode when Nav Mesh Obstacles Posit...
Reproduction steps:1. Open the "TestWeirdNavMesh" Scene in project "TestNavMesh.zip"2. Enter the Play mode3. Observe the Game View E... Read more
Stuttering Scene view and Game view when in Play mode
How to reproduce:1. Open the user-submitted project2. Open the scene "2dtest" (Assets/Scenes/2dtest.unity)3. Enter Play mode Expecte... Read more
Selecting dependencies of Asset is missing 1 Texture2D from total depend...
How to reproduce:1. Open the attached project "Scopely-GUID.zip"2. Right mouse click on Assets/New Test.asset in the Project window3... Read more
[UIR] UIToolkit overflow "hidden" is not clipping everything
How to reproduce:1. Open project "UIToolkit Bug.zip"2. Open "Test" Scene (Assets>Test)3. Open UI Toolkit Debugger (Window>UI T... Read more
[Profiler] Missing Profiler.EndSample: WaitForTargetFPS errors are throw...
Reproduction steps:1. Create a new project2. Open iOS Player settings and switch to Simulator SDK (Edit -> Project Settings ->... Read more
Pressing escape in Undo History window throws a NullReferenceException e...
Steps to reproduce:1. Create a new Unity project2. Open Edit->Undo History3. Make sure an undo event is selected and press Escape... Read more
[MacOS] Freeze/Crash with * Assertion at boehm-gc.c:684, condition `remo...
Reproduction steps:1. Open the user's attached project2. Attach a debugger and enter play mode3. Exit play mode4. Press stop on the ... Read more
Xcode export generates PRODUCT_NAME_APP = "ProductName" instead of actua...
How to reproduce:1. Create a new project2. Go to Project Settings (Edit>Project Settings>Player)3. In the Product Name write s... Read more
Texture in the Shader Graph did not get updated when the Texture file is...
Reproduction steps:1. Open the attached project "ShaderGraphTextureUpdate.zip"2. Open the "New Shader Graph" Shader Graph3. Right-cl... Read more
[Android][Vulkan][URP] Screen is flickering when recording a screen
How to reproduce it:1. Open the user's attached project "CameraStackRecordingIssue-2021.2-URP.zip"2. Change color space to Linear3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field