Search Issue Tracker
A text box moves to the side of a screen when selecting Add package from...
Reproduction steps:1. Create a new Unity project2. Open Package Manager3. Select Add button "+"4. Select Add Package from git URL fr... Read more
Hinge Joint becomes unbreakable when Break Force and Break Torque are se...
How to reproduce:1. Open the attached project2. Open scene Scenes/SampleScene3. Go to the Game view4. Press the Play button5. Observ... Read more
Package Manager throws exception when trying to select the Collections p...
Reproduction steps:1. Open the user's attached project2. Open the Package Manager window3. Try to click on the Collections package E... Read more
NullReferenceException causes freeze when thrown in the Player
How to reproduce:1. Open the attached project "BugNullExc.zip"2. Open the "TestCrash" Scene3. File > Build And Run4. Press on the... Read more
[iOS] Unity includes asmdef excluded .dylib in iOS build
Reproduction steps:1. Download and open the attached "My Project" project2. Build and deploy the project to iOS3. Observe the Consol... Read more
Wrong link when entering "Learn about Unity Cloud Build" in the Build Se...
How to reproduce:1. Create a new project2. Go to Build Settings (File>Build Settings)3. Click on the link "Learn about Unity Clou... Read more
[Android] "Split APKs by target architecture (Experimental)" label is no...
Reproduction steps:1. Open the user's attached project "2021.2 Beta.zip"2. Switch to the Android platform3. Go to Project Settings &... Read more
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when...
How to repro:1. Open users' attached “ExampleProject.zip” project2. Open “SampleScene” Scene3. Enter the Play Mode Expected result: ... Read more
Android build fails when using ArmV7 Target Architecture
Reproduction steps:1. Open the user's attached project2. In the Main Menu go to Build Settings -> Project Settings -> Player -... Read more
[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...
Steps to repro:1. Open the attached project;2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS