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[Android] [Vulkan] 'GetGpuTimerFrequency' and 'gpuFrameTime' return 0 wh...
How to reproduce:1. Open the attached user's project 'TURP.zip'2. Build and Run the application on an Android device3. When the app ... Read more
Material breaks when setting HDR Color Picker Intensity value over 23
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Project window, go to Assets/ReproAsse... Read more
Linux Editor's new input system's mouse scroll delta values are clamped ...
How to reproduce:1. Open the attached project (ScrollTest.zip)2. Open the Main scene3. Enter PlayMode4. Scroll up on the mouse scrol... Read more
[Linux][CentOS7][Android] Player failed to launch or crashed soon after ...
How to reproduce:1. Open attached project2. Change Platform to Android3. Open Test Runner and Run All Tests in Android4. Build succe... Read more
Glitchy behaviour on Assets when using Hinge Joint Component
Reproduction steps:1. Open the project "Hinge_Joint_Repro"2. Open "Assets/Tutorials/Train Controller - Tutorial_01" scene3. Enter Pl... Read more
Crash on ComputeShader::DispatchComputeShader when attempting to bind Te...
How to reproduce:1. Open the attached project from "ImmenseTerrainProject.zip"2. Enter Play Mode Reproducible with: 2021.1.0a1, 2021... Read more
Webgl Player renders transparent images when using Graphics.blit with a ...
How to repro:1. Open users' attached “SubmitBug.zip” project2. Open “SampleScene” Scene3. Switch Build Platform to WebGL and then “B... Read more
[Linux] Should not grab hot control with an active capture warning after...
How to reproduce:1. Create new project2. Add Cube to the Hierarchy3. Drag it into Project view to make a prefab4. Add another Cube a... Read more
Prefab errors are thrown deleting Prefab instance after making prefab va...
How to reproduce:1. Create new project2. Add new Cube gameobject to the Scene3. Make the Cube a prefab by dragging it to Project vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS