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[HDRP] APV null reference error during undo operations
1) Open hdrp project that does not use APV (disabled)2) Go to Window -> Rendering -> Probe Volume Settings (Experimental)3) Do... Read more
GameObject.GetComponents returns the wrong number of components in "Main...
Reproduction steps:1. Open the user's attached "GetComponentTest.zip" project2. Go to MyMenu > TestItem3. Observe the output in t... Read more
Missing Info field in the Rigidbody
How to reproduce:1. Open the attached Unity project2. Select Cube game object3. Look into Rigidbody component Expected result: There... Read more
[HDRP] CameraCaptureBridge is not invoked on the build
Reproduction steps:1. Open the attached project2. Open Assets > Test3. Enter play mode and observe4. Build and Run Expected resul... Read more
Animation Rigging throws exceptions when used with Sequences package (so...
When loading the project, and when jumping to different sequences when I use Animation Rigging in a timeline (specifically, when the... Read more
Warnings are shown in the Console when Live Recompiling scripts after ed...
How to reproduce:1. Open the attached project "lightingRepro"2. Set "Script Changes While Playing" to "Recompile and And Continue Pl... Read more
Multiple missing script warnings after changing Skybox Material when rel...
Reproduction steps:1. Create an empty 3D project2. Go to 'Window->Rendering->Lighting->Environment->Skybox Material' and... Read more
GameObjects appear jittery when moving slowly in the Game view
How to reproduce:1. Open the attached project2. Open Scenes/SampleScene3. Go to the Game view, press the Play button, and observe th... Read more
Broken layout stops panels located in the top left corner of the Editor ...
How to reproduce:1. Open the "Karting Microgame" tutorial project2. Observe the top left part of the Editor Expected result: The Sce... Read more
iPhone 13 information is not included in the DeviceSettings.mm file
Reproduction steps:1. Create and open a new project2. Build the project to iOS3. Open the "DeviceSettings.mm" file4. Observe the "De... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS