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Vertical scrollbar briefly appears in the "Packages" section when it is ...
Steps to reproduce: Open or create a project Go to "Window" ->"Package Management" -> "Package Manager" Search for the "PSD" S... Read more
TlsException is thrown when AVG Mail SSL Scan is used
How to reproduce:1. Open the 'Report.zip' project2. Enter Play mode3. Observe the console Expected result: No errors are thrownActua... Read more
Edit Bounding Volume buttons are missing when GameObject contains a comp...
How to reproduce:1. Open attached project "IN-124212"2. Open "SampleScene"3. Select "player" GameObject in the Hierarchy4. Observe C... Read more
"ArgumentException" is thrown and the build fails when building the proj...
How to reproduce:1. Create and open a new project2. Build and run the project, then close the Player3. Build and run the project aga... Read more
ProfilerRecorder does not record any ProfilerCategory.Render data when A...
Reproduction steps:1. Open the attached “IN-125177.zip” project2. Open the Test Runner window (Window > General > Test Runner)... Read more
"Type Mismatch" is shown instead of the Monobehavior reference when it i...
How to reproduce: Create and open a new project Import the “SOReferenceBug.unitypackage” package into the Project tab Open the “Foob... Read more
Closure allocation is reported at an incorrect line number when using Pr...
How to reproduce:1. Open the attached “IN-124154_2218818.zip” project2. Open the Project Auditor (Window → Analysis → Project Audito... Read more
isElided returns false incorrectly when using ATG and right-to-left text
1. Open the attached “Unity Project.zip“ project2. Open the “Elided-R-to-L” scene3. Enter Play Mode4. Press P5. Observe the Console ... Read more
UIDocument GenerateVisualContent callback is not assigned when UIDocumen...
Steps to reproduce:1. Open the attached “IN-123831.zip” project2. Open the “BugScene” scene3. Enter Play Mode4. Observe the colored ... Read more
"NullReferenceException" errors are thrown when clicking on block node i...
Steps to reproduce:1. Open the attached “IN-120289.zip” project2. Open 'Assets/ScenarioSubgraph'3. Click on “ScenarioEditorBlockNode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS