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[Linux] Player window can't be resized when the player is started in Ful...
Reproduction steps:1. Open the attached project ("1372700_repro.zip")2. Build and Run the project: File > Build Settings > Bui... Read more
CustomEditor List scrolls down when pressing Enter and ListView.selectio...
How to reproduce:1. Open the user-submitted project2. In the Project window, select asset "test" (Assets/test.test)3. In the Inspect... Read more
Wrong values get copied when copying long values in the Inspector
How to reproduce:1. Open the attached project "PropertyULong.zip"2. Open "SampleScene" Scene3. Select "SAMPLE" GameObject in the Hie... Read more
ListView becomes unselected when scrolling with up, down, home or end keys
Reproduction steps:1. Open the user's attached project2. Select "test" asset in the Project window3. Select an item in the ListView ... Read more
Linecast misses MeshCollider when casting a ray from certain positions
How to reproduce:1. Open the user-submitted project2. Open the Scene "Bugs" (Assets/Scenes/Bugs.unity)3. In the Hierarchy window, se... Read more
[Device Simulator] Canvas pixelRect lags a frame behind Screen.safeArea ...
Reproduction steps:1. Open the attached project "Project.zip"2. Open the Device Simulator3. Open and Play the Sample Scene4. Rotate ... Read more
Serializable field attribute lists are not visible in the Inspector wind...
Reproduction steps:1. Open the attached Unity project "ReorderableListBug.zip"2. Open the "SampleScene.unity" Scene3. In the Hierarc... Read more
[vulkan] Randomly assigned Material texture or buffer properties can cau...
The DescriptorSet cache in the Vulkan backend has no maximum size and if descriptors are bound programmatically the cache may grow i... Read more
Missing package.json on already installed local-tarball is causing error...
If, for some reason, the package.json file is removed for a local tarball package in the project cache (Library\PackageCache), the p... Read more
[HDRP] Error switching light from directional to tube area
Steps to reproduce:- Set a light type to "Area" and shape to "Tube"- Change the type to "Directional"- Change back to "Area" Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS