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Rendering probe lit objects in shadowmask mode is causing dark objects
How to reproduce:1. Open the user attached project (LightProbBug2019.zip)1a. Switch to linear mode in Player settings1b. Switch to S... Read more
Data size for different pixel format textures error is thrown when copyi...
How to reproduce:1. Open the user's "CopyTextureBug1088882" attached project2. Enter the Play Mode3. Observe the Console log Expecte... Read more
[Android] APP becomes unresponsive and crashes with ANR errors
Reproduction steps:1. Open the attached user's project "Unity request 1112926 demo.zip"2. Switch to Android and Build to a device3. ... Read more
ReorderableList causes an ArgumentOutOfRangeException error when Propert...
How to reproduce:1. Open the user-submitted project2. In the Project window, select the Asset "BaseLookAtMe" (Assets/BaseLookAtMe.as... Read more
[UI Toolkit] IndexOutOfRangeException is thrown when calling Focus() on...
Reproduction steps:1. Open Attached Project "Repro"2. Add UI Document Component to GameObject3. Create New Panel Settings (Right-cli... Read more
Fullscreen Window mode ignores Supported Aspect Ratios when the player i...
aspectReproduction steps:1. Open Display Settings window: Right-Click on desktop > Display Settings2. Open the attached project "... Read more
Speech Recognition is not supported error is thrown when setting Unity H...
How to reproduce:1. Enable Speech Recognition on your machine2. Set the Unity version to run as an administrator3. Set the Unity Hub... Read more
"Enable replace" is not replacing "Bundle Identifier" in Xcode settings
How to reproduce:1. Create a new Project2. Go to Build Settings (Edit>Build Settings)3. Builds for the iOS4. Open the Xcode proje... Read more
[LightProbes] Individual light probe gizmos are no longer visible
Steps to reproduce: 1. Create a new 3D scene2. Create a light probe group Expected result: Yellow gizmos are visibleActual result: Y... Read more
[iOS] Canvas does not change when enabled in OnApplicationFocus/OnApplic...
Reproduction steps:1. Download and open the attached "iOS-Sample.zip" project2. Build and deploy the project to iOS3. Minimize the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field