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Icon attached to MonoBehaviour script disappears when Selecting the Game...
Reproduction steps:1. Open the attached project "case_1379500.zip"2. Open Assets > Scenes > SampleScene3. Select "Thing.cs" in... Read more
[DX11] ComputeBuffer doesn't return full buffer data when using one Comp...
Reproduction steps:1. Open the attached user's Unity project "DX11Bug.zip"2. Make sure that Graphics API is set to Direct3D113. In t... Read more
UnityEngine.EventSystems.RaycasterManager is inaccessible due to its pro...
Reproduction steps:1. Open the attached project ("1379489.zip")2. Observe the Console window output Expected result: No errors in th... Read more
Inconsistency between Position values of the Rigid Body and the Transfor...
How to reproduce:1. Open the user attached "RigidbodyBug.zip" project2. Open the "TestScene" Scene in the Scenes folder3. Select the... Read more
[Android] Input.location.Start doesn't update on android 12
Reproduction steps:1. Open the attached user's project "LocationTest.zip"2. Build for Android3. Observe Latitude and Longitude not u... Read more
worldCenterOfMass and position of Rigidbody values are changing when X, ...
How to reproduce:1. Open the attached "1379464.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. Select the "Cube"... Read more
UGUI updates batches when every Camera.Render call is made
How to reproduce:1. Open the user's attached project2. Open scene Scene23. Go to Window -> Analysis -> Profiler4. Enable recor... Read more
Scene toggle buttons with additional options are not lighting up on hover
How to reproduce:1. Create new project2. Open Scene tab and hover over all buttons at the top of the tab (notice how toggles that ar... Read more
Scene effects toggle keeps being disabled upon entering Play Mode
How to reproduce:1. Create new project2. Find 'Toggle skybox, fog and various other effects' toggle button in the top of Scene tab (... Read more
[Editor][Package Manager] Delay in showing letters when typing in "Add p...
How to reproduce:1. Create a new project2. Open Package Manager3. Click + button and select "Add package by name..." or "Add package... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS