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UI Builder's "Background" has multiple "Repeat" and "Position" options t...
How to reproduce:1. Create a new Unity project2. Create a UI Document and open it3. Add any Visual Element and select it4. In the UI... Read more
False warning is thrown when entering Play mode with a Baked Area Light ...
How to reproduce:1. Open the attached “IN-124246” project2. Open “New Scene” Scene (Assets → New Scene) in the Project window3. Open... Read more
Package window scrollbar vanishes on window resize and doesn’t reappear
Steps to reproduce: Create a project Go to Window -> Package Management -> Package Manager Dock the window next to the "Game" ... Read more
Sorting layers work in opposite order
How to reproduce: Open the “TestProject.zip“ project Open the “SampleScene“ Open “Edit → Project Settings → Tags and Layers“ Expand ... Read more
Double-clicking the "Cursor Image" Asset in the UI Builder opens .tss fi...
How to reproduce:1. Open the attached project "uiToolkitCursor"2. Open the "Test" UI Document3. In the UI Builder Hierarchy, select ... Read more
[iOS] Chinese text is missing when Chinese font is used
How to reproduce:1. Open the ‘FontTest.zip' project2. Open the 'SampleScene’ scene3. Build for iOS4. Open the “Unity-iPhone.xcodepro... Read more
Editor freeze when entering large value in Entities > Baking > Excluded ...
Steps to reproduce:1. Create new Unity project2. Open Package Manager3. Find and install Entities package4. Open Project Settings wi... Read more
“NullReferenceException: Object reference not set to an instance of an o...
Reproduction steps:1. Create a new project2. Enable Use new Hierarchy window (Edit > Preferences… > General)3. Right-click on ... Read more
Painting on a Tilemap erases random tile when an empty tile was selected...
How to reproduce:1. Open the attached "IN-124569_ReportTilemap.zip" project2. Open the "Test" scene3. Select the "Grid" GameObject i... Read more
Hierarchy v2: Undo operation fails to preserve the expanded state of a m...
Steps to reproduce: Create a node with children Expand this node Move the expanded node to an existing node as a child and then undo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS