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Invalid Path Warning is removed when selecting Input Fields in the UI To...
Steps to reproduce: Open any Project Right click in the Project Browser and select Create > UI Toolkit > Editor Window In the ... Read more
UI Toolkit Editor Window Creator Window can be closed before Assets are ...
Steps to reproduce: Open any Project Right click in the Project Browser and select Create > UI Toolkit > Editor Window Enter a... Read more
Insufficient Warning is displayed when choosing an invalid directory to ...
Steps to reproduce: Open any Project Right click in the Project Browser and select Create > UI Toolkit > Editor Window In the ... Read more
Reset Preview Theme Button is activated when No Theme Change is made in ...
Steps to reproduce: Open any Project Create a UI Document Asset and open it in UI Builder In the Theme dropdown menu select the alre... Read more
“Cannot delete asset. [blank] is not a valid path.” warning is thrown wh...
Steps to reproduce:1. Create new Unity project2. Open Multiplayer Center window3. In Multiplayer Center window select Genre of the G... Read more
Silent crash when running Burst compiled job with conditional interpolat...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/New Scene.unity“ Scene3. Enter the Play Mode4. ... Read more
Metadata list has a horizontal scrollbar when everything in the table fi...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Localization package (com.unity.localizat... Read more
Localization list elements hover highlight is darker than in other areas...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Localization package (com.unity.localizat... Read more
Tile Palette grid keeps panning when the mouse click is released outside...
How to reproduce:1. Create and open a new 2D project2. Create a Tilemap GameObject in the Hierarchy3. Open the Tile Palette4. Create... Read more
[Accelerator] Cache server connection is not checked when re-importing a...
When choosing to re-import assets by downloading from the cache server, the client should also check that it can connect, not only t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS