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UI Builder's Canvas stays blue when a Visual Element within its bounds w...
How to reproduce:1. Open the attached project "UIToolkitCanvas"2. Open the "Test" UI Document3. Make sure the "Canvas Background" is... Read more
Mathematics hash function returns different results when compiled with B...
How to reproduce:1. Open attached project "IN-124637"2. In the menu bar click on "Test/Burst Compiled"3. In the menu bar click on "T... Read more
[iOS] "Remote Notification Foreground Presentation Options" affect FCM b...
Steps to reproduce:1. Create a new project2. Install the Mobile Notifications package3. Integrate Firebase Cloud Messaging (FCM)4. B... Read more
Project Auditor window Assembly and Areas Filters results are highlighted
Reproduction steps:1. Create a new project2. Window > Analysis > Project Auditor3. Press “Install rules” button in Project Aud... Read more
NullReferenceException error is thrown when creating a new swatch in a C...
How to reproduce:1. Create new project2. Open a color picker (e.g. Window → Rendering → Lighting → Environment → Realtime Shadow Col... Read more
“The main object name " should match the asset filename" warning is show...
How to reproduce:1. Create new project2. Open a color picker (e.g. Window → Rendering → Lighting → Environment → Realtime Shadow Col... Read more
"Assertion failed on expression: 'fidA != fidB'" error is thrown when us...
How to reproduce:1. Open the attached “Assertion Failed FidB FidA” project2. Navigate to Assets>HDRP>Scene3. Open the “Abandon... Read more
InvalidOperationException thrown when Text (Legacy) font is rebuilt via ...
How to reproduce:1. Open the attached “uGUITextBroken” project2. Open “SampleScene”3. Enter Play mode4. Observe Console Expected res... Read more
"Add Build Profile" button positioned incorrectly in Build Details windo...
Steps to reproduce: Create a project Go to "File" -> "Build Profiles" Select "macOS" platform Observe the help box displayed belo... Read more
Prompt to create a new StyleSheet overlaps Parent's selector list when T...
Steps to reproduce: Open any Project Create a UI Document Asset and open it in UI Builder Add any Element to the Hierarchy, right cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS