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Immutable Package errors are thrown when selecting a Prefab containing C...
How to reproduce:1. Create a new URP or HDRP project2. Open the "Packages -> Core RP Library -> Runtime -> Debugging -> ... Read more
Shader stripping crashes when it gets too many variants
STR:1. Create a new Unity project using the 3D template.2. Extract the attached files into the Assets folder.3. Create a material, a... Read more
Assemblies are stripped incorrectly when making a second consecutive Dev...
Reproduction steps:1. Download and open the attached project: "strip-test.zip"2. Make sure the Library folder in the project directo... Read more
"ImageConversion.EncodeArrayToJPG" colors are different in "BGR" encodin...
How to reproduce:1. Open project "EncodingBug.zip"2. Enter the "SampleScene" Scene3. Enter and exit Play Mode4. Go to the "EncodingB... Read more
Crash on mono_class_alloc0 when trying to access a static interface prop...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/SampleScene" scene3. Enter Play Mode Expected result: C... Read more
[UI Builder] Incorrect indentation when Foldout element is nested in ano...
Reproduction steps:1. Open the user's attached project2. Selec Assets > Editor > FoldoutBug ("Visual Tree Asset")3. Observe Fo... Read more
Adding Cinemachine prod version from disk in package manager results in ...
Steps to reproduce:1. Create a new project2. Open Package Manager (Window -> Package Manager)3. Click the + to open the menu to a... Read more
[M1] switching to OpenGLCore doesn't actually change the active graphics...
Steps to reproduce:1. Open a new project2. Go to Edit -> Project Settings -> Player -> Other Settings3. Uncheck "Auto Graph... Read more
Table Entry Reference gets a random negative Key Id when copy-pasting on...
How to reproduce:1. Open the attached project "My Project.zip"2. Open the "SampleScene" Scene3. Select the "This" GameObject in the ... Read more
[Web Platform][Windows] After Build And Run, Editor hangs on Shutdown on...
How to reproduce:1. Create a new project (e.g. Empty 3D project)2. Open Build settings and switch to WebGL3. Build and RunObserve th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS