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Unable to modify RWStructuredBuffer elements via indirect dispatch of a ...
Reproduction steps:1. Open project "dispatch_indirect_bug.zip"2. Open Scene "TestScene"3. Enter Play Mode4. Observe Game view Expect... Read more
Package Manager takes a long time to refresh when opened for the first t...
How to reproduce:1. Create and open a new Unity project2. Open Package Manager (Notice it takes quite some time to refresh)3. Close ... Read more
System.Net.Mail.SmtpException: 421 4.7.66 TLS 1.0 and 1.1 are not suppor...
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "TLS_1_2.zip"2. Enter the Play mode3. Observe the Console... Read more
"inconsistent result" warning when reimporting Sprite by calling Sprite....
Reproduction steps:1. Open the attached project2. Right-click the mesh_test Sprite in the Assets folder3. Press Reimport Expected re... Read more
Button is disabled after changing Display Style to None while using Slid...
Reproduction steps:1. Open the user's project "TestProject.zip"2. Press Play3. Start dragging the right scroll bar with left mouse b... Read more
"Curl error 60: Cert verify failed" error when using UnityWebRequest.Get...
How to reproduce:1. Open the attached project "SSLerror.zip"2. Open File>Build Settings...3. Switch Platform to Universal Windows... Read more
[Android] App crashes with AndroidRuntime and local reference table over...
How to reproduce:1. Open the attached project '1389252.zip'2. Build And Run on Android device3. Inspect logs in logcat Expected resu... Read more
GameObject is jittering when being rotated if the Rigidbody Interpolatio...
How to reproduce:1. Open the "InterpolationRotate.zip" project2. Go to the Build Settings and build3. Open the Player and observe th... Read more
Projects created with 3D and 2D templates have a misspelled field "m_Def...
Reproduction steps:1. Create a new project using the 3D template2. Go to the created project's "ProjectSettings" folder3. Open the "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS