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[HDRP] Raytraced SSR is blurry when used with coat, resulting in loss of...
Check the images. The details from HDRI sky and geometry are lost when using raytracing SSR. The issue only occurs with coat materia... Read more
Image with gradient Shader Graph set to its Material disappears when res...
How to reproduce:1. Open the user's attached "SGSample" project2. Build and Run the "SampleScene" Scene3. Resize the Player window E... Read more
Sprites displayed incorrectly when unparenting a GameObject with a disab...
Reproduction steps:1. Open the user's attached project ("SortingLayerBug.zip")2. Open "BugScene"3. Enter Play mode4. Press "l" on th... Read more
[Mobile] Input is not registered when pressing more than 1 time on the s...
How to reproduce:1. Download the attached project "InputSystemBug.zip"2. Open Device Simulator and enter Play mode3. In Device Simul... Read more
Button On Click Property does not work when clicking on the Button in th...
Reproduction steps:1. Open the user's attached "エロゲ.zip" project2. Open the Console window3. Enter the Play mode4. Click the Button ... Read more
[Performance] FPS drops every second in Game View when secondary monitor...
Reproduction steps:1. Open users attached project2. Open ClubOrion-DummyRigAssets/ClubOrion-DummyRig scene3. Enter the Play Mode4. G... Read more
Animation Clip doesn't play in build when setting AnimationClip.legacy =...
Reproduction steps:1. Open the "Animation test" project2. Open the "SampleScene" scene3. Build and Run project4. Inspect Player View... Read more
[M1][Rosetta] Editor crashes on mono_arch_patch_callsite when opening th...
Reproduction steps:1. Open the user's attached project Expected result: Project opensActual result: Editor crashes Reproducible with... Read more
Editor freezes when using NativeHashMap
Reproduction steps:1. Open the '1390628-sample' project2. Open the 'FirstScene'3. Enter the Play mode4. Observe the Editor freezing ... Read more
Spelling mistake in LitTessellation.shader
Reproduction steps:1. Open the Library folder of an HDRP project2. Search "LitTessellation.shader" and open it with a text editor3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS