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[VFX Graph] Error is thrown when connecting custom attribute node to the...
How to reproduce:1. Open the attached package2. Connect Get size custom attribute to Set Size block3. Save the graph Actual result: ... Read more
UnityWebRequest interrupted before completion causes memory leak
Reproduction steps:1. Open user-submitted project2. Open the "TestScene" scene in the Assets folder3. Open Profiler by navigating to... Read more
Invalid GUILayout state in SceneHierarchyWindow view after double-click...
Steps to repro:1. Open the attached project and Scene2;2. Open the Light Explorer window (Window>Rendering>Light Explorer;3. D... Read more
[HDRP] Switching to SMAA throws errors
Versions tested: 2022.2.0a4 + Master Steps to reproduce: 1) Create a new project, import HDRP or remove library folder in the existi... Read more
NullReferenceException is thrown upon trying to go back to Untracked Mem...
Steps to reproduce:1. Create a new project or open an existing one2. Import the Memory Profiler package3. Open Memory Profiler4. Tak... Read more
UI Builder becomes unresponsive when selecting VisualElements
Reproduction steps:1. Open the user's attached project2. Open Assets > templates > test.uxml3. In the UI Builder window select... Read more
[iOS] [Metal] Metal error is thrown when running project on older iOS de...
Reproduction steps:1. Open the user's attached project2. Build and Deploy the "VisualizerCpu" Scene to an iOS device3. Observe the X... Read more
GameObject with a custom Shader is invisible when multi_compile keywords...
How to reproduce:1. Open the attached project "haircut_repro"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In ... Read more
[HDRP] Cloud layer renders a black screen on Nvidia GPU < 10XX series
Repro steps :- Open attached project- Open scene called "SampleScene"- Build and run(Or alternatively launch de .exe in the project ... Read more
[ProBuilder] Editor slows down when exiting the Play Mode or Undoing act...
Reproduction steps:1. Open the attached project2. Open Assets/ProBuilder Beziew Prefab Repro scene3. Enter the Play Mode4. Exit the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS