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[Memory Profiler] MouseDown gets stuck when selecting anything in Refere...
Reproduction steps:1. Open "1401519.zip" attached project2. Open Window > Analysis > Memory Profiler3. Select the "Test-1" Sna... Read more
A jspre syntax error is thrown when running build on WebGL
Reproduction steps:1. Open the user's attached project2. Build the WebGL player3. Configure the Apache server and update httpd.conf ... Read more
"Error: IL2CPP error" thrown when building Dedicated Server for Linux
How to reproduce:1. Open the attached project "iamgoingcrazy.zip"2. Build And Run the project for Dedicated Linux Server Expected re... Read more
"referencedClips" of a matching file with @ symbol is added even when Le...
Reproduction steps:1. Create a new project2. Import the users attached FBX files into the same folder3. Select 'Generic' or 'Humanoi... Read more
Shape of PolygonCollider2D doesn't update when Sprite Shape contains ver...
How to reproduce:1. Open the user-submitted project2. Open the scene "ReproScene" (Assets/Scenes/ReproScene.unity)3. In the Hierarch... Read more
[UI Toolkit] Update Layout CPU Usage is huge even when only one element ...
How to reproduce:1. Open the user's attached "SlowLayout" project2. Enter the Play Mode in the "SampleScene" Scene3. Open the "Windo... Read more
[Vulkan] [Android] Crash when calling IUnityGraphicsVulkanV2::ConfigureE...
Reproduction steps:1. Open the attached project "MinimalRepro.zip"2. Change the platform to Android3. Go to Player Settings and set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS