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Per-axis Wrap Mode is incorrect when Sampler State node is used in Shade...
How to reproduce:1. Open the user's attached project2. Observe the "Plane_PerAxis" and "Plane_PerAxis_SamplerState" GameObjects in t... Read more
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project2. Open Game Window3. Enable Gizmos4. Inspect the Green volume in front of the Camera Rep... Read more
Shader warnings are thrown when opening and entering Play Mode in the HD...
How to reproduce:1. Create a new HDRP Sample Scene Template project2. Enter the Play Mode3. Check the Console Expected results: The ... Read more
Semaphore.WaitForSignal degrades Editor performance when entering Play Mode
How to reproduce:1. Create a new empty project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Enter Play Mode4.... Read more
Keyboard is not synced with the Player when the Player is brought out of...
How to reproduce:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Go to File > Build Settings &g... Read more
Editor hangs when calling Invoke method in a loop
Reproduction steps:1. Open the attached '1402961-sample' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the Editor han... Read more
[Android][Profiler] NoSuchMethodError is thrown when auto connecting Pro...
To reproduce:1. Build and run empty project on Samsung Galaxy S8 (with enabled Developer mode and Autoconnect Profiler)2. Upon app l... Read more
Control keys are inverted in the Editor after switching to open app or w...
Reproduction steps:1. Open the attached 'InputSystemTest1' project2. Open the 'SampleScene'3. Enter Play mode4. Note that the 'optio... Read more
Video Player rewind button does not pause the video
How to reproduce:1. Open project "NewVideoPlayer-TestProject-master.zip"2. Enter Play Mode3. Press the rewind button4. Observe the v... Read more
[Splines] Bezier handles aren't visible when drawing a new Spline
How to reproduce:1. Open the attached project "splines"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field