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Empty HDRP Wizard window is initialised when entering the Play Mode
How to reproduce:1. Create a new HDRP project2. Open the "Window -> Rendering -> HDRP Wizard" window from the menu3. Enter the... Read more
[WebGL][M1] Cut/Copy/Paste/Select hotkeys are wrong on MacOS when built ...
Reproduction steps:1. Open the user's attached project2. Build and Run3. Type text in Text Field4. Press Cmd-A to select full text5.... Read more
Shader warning is thrown when Visual Effect Graph initializes particles
How to reproduce:1. Open the user's attached project2. In the Project window, navigate to FILEPATH*3. Double-click the Airborne Gras... Read more
[HDRP] Standalone build doesn't render when Path Tracing is enabled
How to reproduce:1. Open the user attached project (ptr.zip)2. Build and run the project3. Observe the built player Expected result:... Read more
Folders in packages can't be added to Favorites in Project window
How to reproduce:1. Open any project2. From the Project window try to drag and drop any Package subfolder Expected result: Package s... Read more
Custom Gradle path in Android External Tools only respects the last clos...
Reproduction steps:1. Create two new projects on two different Unity versions2. Navigate to Preferences > External Tools in both ... Read more
The "Plastic SCM" logo is not visible and it's not aligned with the "Man...
How to reproduce:1. Open project "Probuilder Bug.zip"2. Open the "New Scene" Scene (Assets > Scenes > New Scene)3. Observe the... Read more
MonoBehaviour Scripts cause compilation errors when the namespace contai...
How to reproduce:1. Open the user-submitted project2. Open the scene "Reproduction" (Assets/Scenes/Reproduction.unity)3. In the Hier... Read more
GUI and NullReferenceException errors are thrown when entering Play mode
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Hierar... Read more
Crash on ShaderLab::Program::GetMatchingSubProgram after entering Play Mode
Reproduction steps:1. Open the attached project2. Open "MainScene" Scene3. Select "Application (Main Client)" GameObject4. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS