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OnTriggerExit method isn't invoked when disabling the Trigger Collider C...
How to reproduce:1. Open the user's attached "My project" project2. Enter the Play Mode in the "SampleScene" Scene3. Select the "Pla... Read more
Not possible to determine which element was dragged, what's its position...
How to reproduce:1. Open project "But.zip"2. In the Hierarchy window select "MyComponent" GameObject3. In the Inspector window selec... Read more
Invalid package dependencies error when creating a new 3D (URP) Core pro...
Reproduction steps:1. Create and open a new 3D (URP) core project Expected result: There are no errorsActual result: There is an err... Read more
Unity crashes when adding a subscene with Entities window open
How to reproduce:1. Open the user attached project "DOTS attempt 1.zip"2. Go to Window > DOTS > Entities3. In the Hierarchy cr... Read more
Script compilation fails with "Internal build system error. Backend exit...
Affects 2021.2.14f1, 2022.1.0b10. Read more
Editor performance drops when a Game Object with a Custom Editor has its...
Reproduction steps:1. Open the attached project: "1408562.zip"2. In the Project window go to Assets > MackySoft > MackySoft.Se... Read more
OnEnable and OnDisable are called when minimizing the custom Editor window
Reproduction steps:1. Open the user's attached "1167530-MaximizingWindow.zip" project2. Open the "TestWindow" window (Window -> M... Read more
Volumetric fog denoising mode "Gaussian" adds square artifacts.
With certain fog setup, the volumetric denoising option "Gaussian" reduces the quality of the fog by adding filtering artifacts in t... Read more
[PLM] Baking stalls with terrains containing lots of holes
Steps to reproduce: 1. Download the attached project (DrArm-TerrainHolesRepro)2. Open the TerrainRepro scene3. Generate lighting usi... Read more
Unsupported 2D Common package version installed when importing 2D Animat...
How to reproduce:1. Open any project2. Import the latest 2D Animation package version3. Observe the Console Window Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS