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Shader remapping crashes the engine if no mapping is found
Callstack: UnityPlayer.dll!keywords::KeywordRemap::Remap(const keywords::LocalKeywordState & src, keywords::LocalKeywordState &a... Read more
[UnityTest] [Timeout] Failed test because of timeout returns assertion f...
How to reproduce:1. Open the attached “TimeoutUnityTest.zip” project2. In the Test Runner window expand “Test Run” > “Tests.dll” ... Read more
[iOS] [Android] "OnMouse" events are not triggered on mobile builds
How to reproduce:1. Open project "MouseEventIssue.zip"2. Go to the Build Settings and build for iOS3. Deploy the app to the device4.... Read more
[Android] AndroidJavaException thrown in logs when using Mobile Notifica...
Reproduction steps:1. Open the attached user's Unity project "TestNotificationsPackage.zip"2. Go to Assets > Scenes folder and op... Read more
[CPU PLM][Denoising] "Baked lightmap denoising failed" error after chang...
Steps to repro:1. Open the attached project and CornellBoxCrashTest scene;2. In the Preferences window (Edit>Preferences...>GI... Read more
Elements in the Lighting window is not fully visible if the Lighting win...
How to reproduce:1. Create a new project2. Open the Lighting window (Window > Rendering > Lighting)3. Dock the Lighting window... Read more
Superimposed components in the Inspector when adding a component to a Ga...
Reproduction steps:1. Open the attached 'TestProj' project2. Open the 'SampleScene'3. Observe the Capsule GameObject in the Inspecto... Read more
[URP] Light artifact is present from a certain angle when Light Near Pla...
Reproduction steps:1. Open the user's project2. Play the "Empty" scene Expected result: There are no artifactsActual result: There i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS