Search Issue Tracker
[Splines] Properties in inspector grayed out on changing mode
1. Create a spline object created in the scene2. Enter in spline context and select a knot3. Make sure the tangent mode is set to li... Read more
[Splines] Default spline shape are always created at origin
1. From the Create menu create a spline shape (Circle or Square for now) Current ResultThe shape is always created at scene origin E... Read more
[Splines] Tangent magnitude set to a negative value cause the knot to ju...
1. Create a Spline object2. Enter in context and select a knot tangent3. From the spline inspector, use the slider to set the magnit... Read more
Silent crash caused by stack overflow from infinite recursion during the...
Reproduction steps:1. Open the attached project2. Open Assets/main.unity scene3. Enter the Play Mode Expected result: StackOverflowE... Read more
A prefab's child GameObject can't be dropped to the top position in Pref...
Reproduction steps:1. Open the attached 'Bugs' project2. Open the 'Assets/Prefab.prefab' in Prefab Mode3. Try to drag and drop the '... Read more
Child Canvas Transform values are not saved when editing them in Prefab ...
Reproduction steps:1. Open the attached project "canvasTest.zip"2. In the Project window, double-click "Canvas.prefab"3. In the Hier... Read more
Rendering artifacts are produced when Physically Based option is enabled...
How to reproduce:1. Open the attached project "Physical-DoF.zip"2. Open the "DOFTest" Scene3. Enter the Play mode Expected result: T... Read more
[UIToolkit] ArgumentExceptions are thrown and spammed after transition w...
UIToolkit throws an ArgumentException followed by a continuous neverending stream of Exceptions when a VisualElement that is not the... Read more
Error thrown when Mono Cecil is included in a project with packages that...
Reproduction steps:1. Open the user's attached project "Cecil_Bug.zip"2. Observe the Console window Expected result: There are no er... Read more
[Editor] Null Reference Exception when highlighting or creating collecti...
Regression in the core editor from 2021.2.15f1 upwards in the tech stream. Whenever you click on a collection table, a null referenc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS