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Deprecated UxmlTraits API warning is thrown after adding a Visual Elemen...
Steps to reproduce: Open the attached project Open the New Scene Open the NewUXMLTemplate.uxml asset in the UI Builder Drag a Label ... Read more
ArgumentException is thrown when comparing FixedString64Bytes with a Str...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/test.unity“ Scene3. Enter the Play Mode4. Observe the ... Read more
"Customize handled extensions" part in the External Tools settings tab i...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Preferences window (Unity > Settings) Ope... Read more
Editor Diagnostics foldouts do not open when clicked on the foldout title
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Preferences window (Unity > Settings) Ope... Read more
Crash / freeze on "RaiseException" and "Could not allocate memory" error...
How to reproduce:1. Create a new project with any pipeline2. Drag and drop the attached “svg1“ SVG file into the Assets folder3. Clo... Read more
"Width" and "Height" text is misaligned with slider ends in Screen Match...
Reproduction steps:1. Create a new project2. Create > UI Toolkit > Panel Settings Asset3. Change Scale Mode to “Scale With Scr... Read more
Editor does not quit when Editor is not in focus and any floating window...
How to reproduce:1. Create and open a new project2. Undock any tab into a floating window3. Focus on some other window outside of th... Read more
Crash on DualThreadAllocator<DynamicHeapAllocator>::Contains when closin...
How to reproduce:1. Open the attached “IN-124013” project2. Open the “h” scene3. Enter Play mode4. In the Hierarchy, close the Sub S... Read more
Crash on UnityMain when switching from DX11 to DX12 with HDR enabled
How to reproduce:1. Open attached project “IN-121670”2. Build and run the project3. Make sure windowless screen option is enabled4. ... Read more
Player gets a grey filter over the whole window when Player is in Exlcus...
How to reproduce:1. Open attached project “IN-125282”2. Build and run the project3. Make sure HDR Available shows “true” and HDR act... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS